Race Informtion

Star Trek Races Allowed for Player Characters:

A humanoid race from Acamar III. Mostly like Terrans except their blood is a unique iron/copper composite. For the past century, they have enjoyed peace, except for the nomadic marauding Gatherers. They also have a slight cleft in their forehead and often display individualized facial tattooing. The Acamarians have strongly divided clan structures and membership in one is of extreme social and political importance.

Humanoids from the once hidden world of Aldea. They have suffered severe genetic damage from ozone depletion resulting from their planetary cloaking device. They are highly advanced in the arts and sciences but have become sterile from their ancient cloaking technology. The future of the Aldean race is in serious doubt.

Blue skinned humanoids from the Epsilon Indii system. Characterized by blue skin, white hair, and a pair of long antennae on their head. They are a founding race of the Federation but have a history of political trouble. Most notably is their attempted tampering with the outcome of the Babel conference of 2267. When provoked, the Andorians can become extremely savage. Generally however, the Andorians are a productive and benevolent race.

Humanoid inhabitants from Angosian III. Nonviolent by nature, they are advanced in the development of the mind and intellect. They petitioned for Federation membership in 2366. Their application was suspended upon revelations of abuse of veterans of their Tarsian War. These veterans were treated to intense psychological conditioning and exotic biochemical alterations to make them nearly invincible. These veterans were imprisoned on an uninhabitable moon to separate them from the populace. The Angosians have since resolved these problems and are close to acheiving Federation membership.

Large, canine, humanoids from Antica in the Beta Renna star system. A carnivorous species that prefers to consume live or raw meat. They had a longstanding dispute with the Selay, another sentient race that lived in their system. They applied for Federation membership in the year 2364 and negotiated a peace with the Selay. The Anticans become members of the Federation in 2371.

Fishlike humanoids from Antide III. Mostly introverted with little outside interests. In 2365 they petitioned for admission to the Federation. The petition was a ruse however, as the ambassador attempted to smuggle large amounts of ultritum to use as an explosive and destroy the conference and it's delegates. Investigation proved that the Antedian ambassador was an agent of a small terrorist group. Since then, the Antidean government has gone to great lengths to disavow any authorization of this plot. Since then, the Antedians have gained membership in 2372.

A highly conservative semi-humanoid race known for their ultra-right, almost facist, political and social policies, with a reputation for arrogance. Members of the Federation, they are perenial sources of right wing dissent among the liberal Federation. They are easy to take offense, and find haven in boring, bureaucratic jobs or mundane research jobs. They are mostly humanoid except with a vestigal ridge just above the eyebrow and along the nose

A race of humanoids from Arcturus VI. Arcturans are hairless and have very, very loose skin, to the point where there are dozens of loose folds of skin throughout the body. Arcturians generally frown on sexual reproduction, and often choose to have themselves cloned. Arcurian culture frowns on individuality and sexuality and encourages conformity and asexuality. Arcturus VI is a member of the Federation, although their culture often causes conflicts with the other worlds.

A race of humanoids from the strategically important world of Argelius II. A culture devoted to peace and pleasure. Almost identical to Terrans. The resorts of Argelius are known for their warm hospitality, good food, and virtually nonexistant crime rate. Some Argelian women are known to have certain empathic and low grade telepathic abilites. The Argelians have little ability or desire for administration and usually hire outworlders for most low and mid level governmental jobs.

A race of aquatic humanoids from an unknown world in deep space. While capable of surviving in an atmospheric enviroment with a breathing mask, they prefer to travel in class N accommodations. Short tempered and egotistical, they are often distrusted or outright hated by many. They prefer not to fight, as their water supply proves an easy target. They were once an air breathing race of humanoids, until global warming erraicated all but a few square kilometers of ground. Advanced Argosian genetic technology made this change possible, along with advanced structural and electrical engineering that allowed an entire civilization to be moved underwater.

Atreans are a humanoid race from Atrea IV charactarized by skin involutions in the temporal region of the cranium that fuse with enlarged ears. Atrea IV is a class M world and a member of the Federation. Atrea IV recently underwent a ferroplasmic infusion to reliquify it's solidifiying core, which was causing massive seismic, magnetic, and gravitational disruptions. Atrean culture is one based on electronic entertainment and an industrial economy. Atrea IV is a leading manufacturer of computer systems, recreational holodeck programming, and commercial communications.

An ancient race of humanoids from Bajor III. The Bajorans had a thriving primitive culture in the arts and sciences 25,000 years ago. They slowly developed space travel and colonized their system and several nearby star systems. Almost identical to Terrans except for distintive nose ridges and minor differences in the female reproductive system. The Bajoran race was conquered by the Cardassian Empire in 2328 and formally annexed 2339. Bajoran freedom fighters repulsed the Cardassians in early 2369. Soon afterwards the Bajoran wormhole was discovered in the Denorious Belt. With the enormous economic boon of the only known stable wormhole, the rebuiliding of Bajor has been accellerated. The Bajoran people petitioned the Federation for membership soon after the discovery of the wormhole and are in the slow membership process

A race of humanoids from Deneb IV. Like the Rigellians, the Bandi were obviously a people transplanted from their homeworld onto a terraformed world.. Genetic evidence suggests that the Bandi could be a Terran offshoot. They recently lost their prize posession, Farpoint Station, and suffered the destruction of their Capitol city. Since then the Bandi have resorted to their old ways of nomadic wandering in clans in search of food and resorces. The Bandi are known for their stringy, white and grey hair.

Humanoids from a world in Romulan space. Discovered on the fringes of the Empire in 2364, they were annexed within a year. Considered subjects of the Romulan Empire, the Barolians industrial and commercial base is built around supporting the Romulan Empire. Barolian's have a limited interstellar capacity with only a few dozen freighters mainly used for commerce with the Romulan Empire. Several rogue or pirate ships have been sighted. Barolians are humanoids with unusually photosensitive skin and wear grey or brown robes in public. They have the ability to see many infrared frequencies, thus allowing them to work normally in very low light.

Vaguely feline humanoids from planet of the same name. Barzan physiology requires small amounts of ammonia and Barzan's off planet must wear small breathing apparatus over the cheek. Their homeworld's atmosphere is toxic and all visitors must wear enviromental gear or stay in one of several orbital stations. Barzan is politically neutral and has an economy based on rare mineral export and development of enviromental and life support gear.

Blue skinned humanoids from Benzar. A recent member of the Federation, Benzar is similar to most class M worlds except it has significant quantitys of methane, thus Benzite's off their homeworld require a small device worn over their face to supply additional gasses. Most Benzites look similar and Benzites from the same geostructure appear identical to all but other Benzites. Benzite's are known for innovative computer designs and programming techniques.

A race of humanoids known for their artistic abilites and technical ineptitude. While highly advanced in all the arts, their science and engineering lag centuries behind similar races. They are members of the Federation and Berellian artworks are quite treasured. Physically, they are tall humanoids with elongated fingers and feet.

Race of powerful telepaths from Betazed. Betazed has been a member of the Federation for several decades and their assimilation into Federation culture has been slow. As a powerful race of telepaths with great range and capacity many are uncomfortable around them, but understanding of Betazoids has increased in recent years. Their culture is one of great beauty and an ancient history, with family records up to 40 generations. Betazoids are physically identical to humans except for a slightly different brain structure.

Betelgeuseans are a race of blue skinned humanoids from Betelgeuse IX. Dramatically different from most humanoid races, except Bolians, with blue skin, nickle based blood and facial cartilidge plates. The Betelgeusians are members of the Federation since the mid 23rd century, although they are generally isolationist. They prefer to stay on their homeworld, only leaving for diplomatic purposes.

Humanoid race from Bolarus IX distinguished by light blue skin and a bifurcated ridge running down the center of the face. Bolians are one of the more active members of the Federation with supplying a large amount of officers and enlisted personell to Starfleet each year along with extensive scientific and cultural attaches to civilian projects. Bolian culture is one of service and research. Their sciences are comparable to modern Federation standards.

A humanoid race from Brekka in the Delos system. Almost identical to terrans except for a extra cartlidge bridge on the nose and the unique ability to provide a limited electical discharge from the hands, while produced at great strain to the Brekkian, it can incapacitate the unwary. The parent race of the Ornaran race also found in their system. For centuries the entire Brekkian economy was entirely built around supplying the narcotic Felicium to Ornara, when their last supply freighter failed in 2364, their economy failed and Ornara was able to break their addiction to Felicuim. Since then the Brekkian economy has been in a depression. Brekkian technology is limited to interplanetary travel with unusually good development in the refinement of narcotics illegal in the Federation. The only successful buisness on Brekka is selling their narcotics illegally to other worlds in exchange for supplies or equipment.

Small pale skinned humanoids from Bynaus in the Beta Magellan star system. The Bynars are heavily integrated into their planetary computer network that is the backbone of their society. Bynars live and work in pairs and converse entirely in binary code with the assistance of neural implants and waist mounted buffers. Their home star experienced a massive electomagnetic pulse in 2364 and required the massive computer core of a Galaxy class starship to restart it. The Bynars are recent members of the Federation

Telepathic humanoids from deep space. Recent contacts with a strong interest in joining the Federation. The Cairn have no concept of spoken language and have almost no vocal ability. Cairn telepathy is different from most telepathy. Most races telepathically transmit words and sounds, the Cairn however transmit pure thoughts and images. This is far more efficent but can only be practiced by Cairn. Since first contact with the Federation, the Cairn have struggled to learn common telepathy, develop speech enhancers, and learn spoken language. The Cairn appear to be standard humanoids with a textured bony enlargement just over the ears. Cairn technology is limited to rudimentary interstellar spaceflight.

Large bi-fingered humanoid race with a love of research. From a world on the edges of Federation space, they have chosen to remain separate from the Federation. They do maintain scientific connections to help their renowned research institutes. The Caldonians have little advancement in the social or engineering fields, but their theoretical work in subspace and quantum mechanics is almost legendary.

Lupine humanoids from Chalna. The Calnoth are anarchists without any government or authority. If any one area of Chalna can be said to be governed by anyone, it is certainly the person with the biggest weapon. Calnoth technology is limited to the phasers and light spacecraft sold to them by traders. The Calnoth are vaguely doglike humanoids with large fangs and long fur.

Humanoids from Catulla. Catullan's are noted starship engineers and many successful design yards are based out of Catulla. The ubiquitous Yoyodyne Propulsion Systems was cofounded by Terrans and Catullans and is headquartered on Catulla. Their other sciences and society are slightly less advanced, but well up to Federation standards. Members of the Federation for a century.

Humanoids from Cygnet XII. A matriarchal society that is particularly advanced in computer science and electrical engineering. Their other technologies are relatively primitive. As members of the Federation, they are a popular site of technical symposia or research facilites. Cygnians are quite humanoid and almost indistinguishable from Terrans.

Humanoid race from Delta IV. Members of the Federation of over a century. Deltan's have characteristically little body hair, especially a bald head. Deltans have an inherent talent for mathematics and geometry. The Deltan race has a very highly developed sexuality and some form of sexual expression is inherent in most aspects of Deltan culture. Deltans are the one known humanoid race in which pheremones play a major role. Deltan pheremones cause powerful sexual stimulation in almost all humanoid species. Deltans have limited telepathic abilites.

A race of humanoids from Deneb V. Like the Bandi, the Denebians were obviously a people transplanted from their homeworld. Genetic evidence suggests that the Denebians could be a Terran offshoot, but are closer to their system-mates, the Bandi. The Denebians are known for their particularly strict system of punishment, where offenses such as fraud or theft are punishable by death. Deneb V's rotation rate virtually the same as their revolution rate so that one side of their planet is always in the dark and one side is in the light. The Denebian star makes the light side of Deneb V uninhabitable above ground, so the entire Denebian civilization is built in a perpetual night. Deneb has an ancient system of tunnels, chambers, computers, and life support. Their is no recorded construction of this system or evidence as to the creators. This is vital to understand since Deneb V is a class J uninhabitable world.

Unique race of humanoids from Elaysia II. Elaysians are mostly humanoid with two bizarre exceptions. The very low gravity of their homeworld has caused an atmosphere that is more akin to pre-terraform Mars than of a class M world. This has created difficulty in there assimilation into the galactic culture, since no other humanoid race is as accustomed to low gravity as them. There physiology is very different also in that they require only .16% oxygen in a standard pressure enviroment, and the remainder of their energy comes from anaerobic reaction in their cells. Despite these unique biological differences, Elaysians eat the same food and look quite similar to us. They require the use of a limited motor support exoskeleton for living in a standard class M enviroment. They also cannot interbreed with other humanoid races because of these differences however. The Elaysians have been members of the Federation for almost a century however, but few travel offworld because of the difficulties entailed.

Humanoids from the Fabrina star system in deep space. When their star went nova 10,000 years ago they built a gigantic ark called Yonada out of an asteroid to convey some of their people to a new system. First contact was in 2268 to correct a guidance problem with Yonada that placed a Federation system in danger. The Fabrini survivors arrived at their new world in late 2269. After becoming established on their new world, they petitioned for Federation membership and have since become contributing members of the Federation. Somewhat primitive in most sciences, the Fabrini have made advances in computers, to the point of true artificial intelligence, as well as advanced medical sciences.

Greedy humanoid race first encountered in 2364 in the Delphi Ardu system. Although several deep space incidents occurred before, this was the first face-to-face encounter. Possessing a rigid and inflexible code requiring males to relentlessly seek profit while females are left naked and submissive. They appear as short humanoids with skin tones ranging from dull yellow to dark brown. The males have charactaristically very large ears while the females have extremely small ears. Coming from a political alliance just beyond Klingon space, they have no firm alliances and prefer to maintain buisness with all sides. The Klingons detest the Ferengi, however and embargo them. Some rogue Ferengi's pursue profit as pirates. This is legal only through a loophole in their laws. Ferengi's have no telepathic abilities and cannot be scanned because of their four lobed brains.

Reptilian semi-humanoids from Tau Lacertae III in the Mutara Sector. The Gorn have their own political alliance and claim 8 star systems throughout three sectors. A peace treaty was signed in 2267 allowing rights of free passage through Gorn space and ensuring peace. Before this, Gorn raiders attacked Federation ships or colonies that were to close to their borders. The Gorn are usually over 2 meters tall with rough leathery skin and a hard multifaceted shell over their eyes. The Gorn have large claws on their hands and feet, they are unable to speak most humanoid languages and require translators to communicate with most other lifeforms.

Psychoprojective telepathic humanoids from New Halana. The original Halanan homeworld was destroyed when a large asteroidal moon crashed into the crust and triggered massive seismic disruptions. These disruptions obiterated all continents and landforms on Halana. Halana was a member of the Federation and helped the Halanan's terraform a new homeworld. New Halana was declared habitable 90 years later. Halanan culture is based on loyalty and it is famous that Halanans mate for life. Halanans appear as brown skinned humanoids with elongated and curved ears and have a very slight ridge on the nose. Halanans unique psychoprojective abilites allow them to create images up to two cubic meters in size. They are solid but read as pure energy, like holograms.

Partially telepathic humanoid race from Halli on the outskirts of the Federation. Hallians are humanoid with light brown skin and a slight lateral ridge on the forehead. Hallian telepathy is limited to person to person empathy under most conditions. Use of special resonator crystals found on Halli can amplify the abilites of a Hallian for a short time, to the level of interpersonal telepathy. Hallians have been members of the Federation since 2351. Hallian culture is mostly agrarian with only a few major cities.

Peaceful humanoid race from a world deep inside the Federation. The Halkan's have never had a war in over 10000 years of recorded history, and have a crime rate that is less than 1 illegal act of any kind per decade. The population of Halka is less than two thousand and this small community is part of their peace. Halkans have repeatedly refused any attempts at trade agreements or mining rights to their vast Dilithium deposits for fear that their products or resources could be used for war. They have no interest in modern technology or other worlds and prefer to keep to themselves. They discourage tourism but they are friendly and helpful to visitors in need. Halkans are a nondescript humanoid race very similar to Terrans.

A humanoid race almost indistinguishable from Terrans. From Sigma Iotia II, they are very intelligent and have a habit of imitating anything they see from outsiders. This has caused a unique Iotian society. Originally it was based on Terran 1930's Chicago after a textbook on the period was left during an early Federation exploration mission. 100 years later another expedition caused a quantum leap ahead in technology and culture as the Iotian people mimicked the Federation Starfleet circa 2268. They have maintained this highly unique culture to this day and have become Federation members. The living museums of both time periods is a leading tourist attraction.

A humanoid race from Kaelon II. Their star is an ancient one and slowly dying. Without some artificial enhancement, the star Kaelon will go nova in around 200 years. They are distinguished by their crimson forehead stripes. Kaelon technology is somewhat primitive with only limited interstellar ability. Kaelon fusion technology is without equal, however, since they have spent over 200 years researching a way to rejuvinate their sun. Kaelon society is marked by the ceremony of the Resolution, where all who reach the age of 60 commit ritual suicide so that they do not become a burden to others. Their are no exceptions under any circumstance and Kaelon has lost many of it's best minds to this ritual. This leaves the irony that the most sacred ritual in their society may eventually be the death of it.

Strong humanoids from Qo'nos. Dark skinned with a limited exoskeleton, most notable on the forehead. Klingon physiology incorporates multiple redundancies for virtually all vital organs. Their blood is a light purple fluid using several lanthanide metals as it's base. Klingons can mate with most humanoids similar to Terrans with significant medical help. The Klingons have a close biochemical similarity to the Romulans and Vulcans. Klingon culture is highly militaristic culture based around principles of honor. Klingon sciences are highly advanced in weapons and spaceflight but are very primitive in terms of medical or social sciences.

Semi-feline humanoid race. Mostly humanoid except with enlarged frontal skull bones and latent feline features. Renowned for advancements in neurology, this led to their recent censure and embargo by the Federaiton. A Ktarian game distributed on Risa in 2368 had the neurological effect of rendering the player a tool of the Ktarian government. With this they planned a takeover of the Federation and other galactic powers. While Ktarian biotechnology is prized on the black market, the exotic technologies are banned as a sanction for their plot.

Humanoids found throughout the Federation. They are often found as miners, or other menial professions. Their homeworld has been lost to antiquity, as they have had spaceflight for millenia. In their exodus from a pollutted homeworld they lost the records of the pre-exodus times including the coordinates of their homeworld. All that survived were isolated stories and legends. Their technological progress has been very slow since acheiving warp flight however, and they hold a resentment against the Federation because of it's rapid progress and meticulous record keeping.

Dark skinned humanoids from Ligon II. They lack advanced technology but posess significant agricultural abilites. They hold ritual honor highly and have a strong and stable social structure. In Ligonian culture the females posess the land and property but allow the males to rule in their name. Thus giving women a certain degree of equality in an otherwise patriarchal society. They have several treaties with the Federation for supplies of rare vaccines and antibiotics.

Highly intelligent non-corporeal life forms with highly ordered minds. Members of the Federation, they cannot be viewed by humanoids because optical and electromagnetic patterns emitted by their physiology causes violent psychosis in humanoid neurophysiology. Some races such as Vulcans can view them with special protective optic visors. As long as they are kept in special shielded containers, they can coexist with humanoids. They are highly skilled navigators and programmers.

Vaguely humanoid race from Megganon I. The Megarites are not members of the Federation, but maintain open diplomatic relations. They do not resemble most humanoids and have yellow-brown skin with numerous cartlidge plates and ridges across the face, most notably two triangular plates on the forehead and three horizontal flaps over the mouth. Megarite society is generally based on heavy industry. Megganon has hundreds of industrial replication plants and dozens of heavy factory complexes. While Megarites almost never travel off-world, their products go to every part of the known Galaxy.

Reptilian humanoids from an unknown planet. Little is known about them except that they are born in telepathically linked twins that are considered to be two haves of one being. If one is injured or killed, the other will relentlessly seek vengance for what he percieves as an assault against him.

Humanoids from Mizar II. With a gray wrinkled complexion and no body hair, they generally wear light grey or tan robes in public. With a firm belief in pacifism, they have been conquered six time in three hundred years. They have no political alignments and the Mizar system is generally considered to be neutral territory.

Violent humanoid race from system just outside the Bolarus system. Since weapons technology is over a century behind the Federation, their dreams of conquest were destroyed immediately after entering space. They do have a longstanding hostility with the Bolians of the Bolarus system. The Moropa are generally average humanoids except for a blue tinted skin indicative of nickel based blood.

A race of empathic humanoids from Napia II. The Napians are members of the Federation but take little interest in the rest of the galaxy. The Napians are physically very similar to Terrans and Betazoids. Genetic analysis leads to the supposition that the Napian race is a transplanted cross between the two races, yet just different enough to be detected. Most Napians do not bother to use or cultivate their Psi skills, as their training techniques can take years for what Betazoids and Vulcans learn in weeks. Those that perfect their Empathic and limited Telepathic skills serve professionally in Napian culture.

Tall, surly, ill-tempered humanoids from some unknown planet in deep space. After 60 years of contacts between the Nausicaans, there is still little known about them. They have scattered outposts on the borders of the Federation near Ferengi space, leading to the theory that their homeworld is somewhere in their sphere of influence. Nausicaans are generally very inhospitable with vaguely lizardlike faces and have attacked people with little provokation.

Green skinned humanoid race from Rigel VII. Renowned merchants and members of the Federation, they maintained a black market in female slaves until a crackdown in the 2270's. The Orion black market was also known for Dilithium crystals and rare minerals raided from the Coridan system. This was stopped with Coridan's admission to the Federation in 2267. The Orion black market ceased to exist around 2280 with Federation interruption of all their goods. The Orions are also known for the Issik, a common currency that originated on Rigel VII. The fact that humanoid life could not arise anywhere in the Rigel system, the common belief is that the Orion race as we know it is a lost colony of another people, who terraformed Rigel VII and transplanted some animal and plant life.

A deceptively intelligent humanoid race. Characteristically heavyset, these humanoids maintain a proffitable cargo shipping consortium along the Federation/Cardassian border. They have an obsession with advanced technology they did not develop. Pakled ships usually have stolen or copied Klingon, Romulan, Cardassian, and Federation technology. Because of this they often find trouble with govermental shipping contracts, preferring to stay to grey-market or low budget shipping. Their simple, slow speech conceals their highly cunning and ambitions nature.

A humanoid race living on Rigel V. Their physiology is very similar to Vulcans. They have not achieved spaceflight but do maintain open relations with the Federation. Since most of Rigel V is uninhabitable, the Rigellians live deep in subterrainian caves filled with an ancient system of atmospheric force-fields, oxygen recyclers and heating systems. Their technology is sufficient to maintain their habitat. Their existance does give much weight to the "lost colony" theory.

Warrior humanoids from twin worlds of Romulus and Remus. When the Vulcan race adopted logic and rejected violence, those that disagreed with Surak's philosophy boarded several large colonization ships and sought a new world. Arriving at the class M world of Romulus and it's trojan class K twin Remus, the Romulan Star Empire was born. Romulans are very similar to Vulcans and can only be distinguished by a detailed genetic scan. The Romulan wars between Earth and Romulus in the 2150's lead to the formation of the United Federation of Planets. The Romulans emerged from a long absence in 2364 and are a leading threat to the Federation today. The Romulans are the inventors of the Cloaking devices used in the Alpha and Beta quadrants. The Romulans have a bipolar personality, very caring one minute, ruthless the next. The Romulans have had a relationship with the Klingons ranging from military alliance to open warfare and back in just a few years time.

Humanoids from Rutia IV. Very similar to Terrans and distinguished by their hair. Their males are marked by a distinctive white streak and females usually have red hair. Rutia IV is politically neutral in most aspects but it seeks outside help against an insurgency movement called the Ansata. While their are only around 200 active members on a planet of 4 billion, they are known to have millions of sympathizers and supporters. Rutians have spaceflight technology only slighly behind modern standards. They have significant fleet of scientific and commericial ships with a long history of trading with the Federation.

Amphibian humanoids from Alpha Sauria IV. Saurians have pink to purple flesh with red and yellow eyes, and their bodies resemble upright bipedal fish. Although they appear to be fishlike, they breathe oxygen. Sauria is not a member of the Federation, although several Saurians enter Starfleet each year. Saurians are best known for their Brandy, a highly intoxicating and very prized liquor.

Physically weak humanoid race from Talos IV. Several hundred thousand years ago the Talosians were nearly destroyed in a massive nuclear war. The survivors found underground life limiting and concentrated on developing their mental powers. After several thousand years the Talosians had developed powerful powers of illusion and telepathy. They could project ultra realistic images over reality, or into the minds of others. This became a powerful narcotic and the Talosian's physical strength and skill atrophied to the point where they could not maintain their complex artificial world. They required slave labor to service their systems, they began to project their illusion to deep space to lure passing travelers to Talos IV where they would capture and enslave the unlucky passers-by. In 2255 all entry to the Talos sector was banned under penalty of death, for fear of others gaining the Talosian's powers. When an agreement between the Talosians and the Federation in 2266, only entry to the Talos system was prohibited. The reason is that the Talosians have obtained a sufficent workforce to rebuilt their world and wish to be left alone to work. They had requested an envoy be sent in 100 years, sent 7 years ago, to consider Federation membership. They are beginning the slow membership process.

Semi humanoid race first contacted in 2268. Tamarans are faintly reptilian with yellow skin a intricate patterns of red tattoos all over the skin. Tamarian language could not be understood until 2368. Their language translates into a system of stock phrases and metaphors. It was later understood to be metaphoric analogies to Tamarian myths. Unfortunately, little else is known since their language is still largely unknown and they have limited interest in interchange since the first language breakthough. Their technology is approximately as advanced as the Federation.

An almost extinct race of humanoids from Tarella. Originating in a water rich world on the edge of the Federation, they began a horrible civil war incorporating biological weapons soon after developing interstellar flight. The plague wiped out all but a few hundred Tarellians. The survivors, although infected, showed some resistance to the disease. Escaping their homeworld in their small fleet of starships. Hunted by races fearful of contamination, Tarellian ships were destroyed wherever they were found. The last Tarellian ship arrived at Haven in 2364 with the last 8 survivors. They were granted sanctuary in Haven space from their hunters, however their contagion prevents their settling on any inhabited world. Unfortunately, the Tarellian plague cannot be removed by transporter biofilters.

Distinctly porcine semi-humanoids from Tellar in the 61 Cygni system. One of the Founding worlds of the Federation, they are major contributors in the fields of metallurgy and structural engineering. Tellarites are known for being among the best architects and starshipwrights in the Federation. Tellarites have a natural predisposition for belligerency and have raised debate and oration to a new level or art. Tellarites are around 1.5 meters tall with a snout, deep-set eyes, and thick fur.

Terran: HUMANS:P
The ubiquitous race of humanoids from Sol III. Since achieving interstellar spaceflight over 300 years ago, they have proved major figures on the galactic stage. They were instrumental in forming the United Federation of Planets, and now are the leading members. The leading language of the Terrans, English, was adopted as one of the five official languages of the Federation and is the one most commonly spoken and used. The origin of the word "Human" often used to describe lifeforms that resemble them. Genetically, physiologically and psychologically flexable they can cross-breed with most humanoid races with medical assistance.

Trill are a joined species consisting of a humanoid host and a small wormlike symbiont. Among certain selected members of the host species, a symbiont is placed into their abdomen. The new lifeform has the memory of both and a hybrid personality. Symbionts can live to be hundreds of years old and have as many as 9 hosts. The humanoid Trill hosts are humanoid, with distinctive spots running down the side of their heads and necks and to their backs. Trill are members of the Federation and are known as scientists and diplomats. Trill symbionts could be fatally damaged by transporting until advances in the 2340's. Some hosts are still wary though and absolutely refuse to use them.

Blue skinned and blond haired humanoids from the Tellun star system near Klingon space. At war with the Elasian's who share their system for decades, a peace treaty was signed in 2268 after the fear of interplanetary nuclear war was imminent. Their technology is limited to low warp travel within their sector, during their war they had primitive interplanetary technology equal to the Terran 2030's. Since the signing of their peace treaty both worlds have become members of the Federation.

A humanoid race of telepaths charactarized by skin involutions in the temporal region of the cranium. Barbaric until a revolution in the late 21st century, Ullians have since developed a modern advanced culture, even though their technology lags far behind modern standards. In the process of becoming Federation members, the Ullians are renowned historians and are conducting a grand project combining their historical research with their telepathic skills. They are creating an archive of the memories of various planets. By 2368 Ullian historians had collected the memories of 11 worlds. Their memory reading abilites can be used to commit a form of telepathic rape, although rare, it is dangerous and severely punished. It is an oddity that while the Ullians can read the minds of most humanoids, telepaths of other races cannot read Ullians.

Humanoid race from the peaceful world of Ventax II. Ventaxian technology is somewhat behind modern standards, probably since the Ventaxian people have minimal interest in spaceflight. They have a very peaceful, clean world that is the result of a 1000 year improvement plan called the "Contract of Ardra." Their system is near the Klingon/Federation border, the space surrounding it was ceded to the Federation in the Narendra Agreements. First contacted by the Klingons in 2297, they are friendly and mostly nondescript. The placid and tolerant Ventaxian countryside is used by some religious orders as a site of monastaries and abbeys.

Race of humanoids from the planet of the same name. From a society based on total logic and absolute repression of all emotions, Vulcans often seem cold and machine like by other species. Prominient members of the Federation, Vulcans are known for their advances in computer science as well as their excellent negotiation skills, making them ideal diplomats. Vulcans have limited telepathic abilites but are reserved for personal use or when other methods of communication have failed. Physically, Vulcans resemble Terrans except for elongated ears and a slightly green complexion resulting from their copper based blood. Vulcans are quite strong and have remarkable endurance.

Tall humanoids from the Gamma Quadrant. The Wadi have a cultural facination with games and gambling. Wadi have relatively primitive interstellar technology, but their transporter and holographic technology is unparalleled. Their advanced holdeck/transporter technology is an integrated component of many Wadi games, including their famous Chula. Wadi maintain little contact with the rest of the Galaxy but occasionally travel to the Alpha Quadrant for recreational purposes.

A race of humanoids known as dealers of information. Operators of several deep space freelance spy networks, they can be considered sources of both legal and illegal information. They will sell their secrets to the highest bidder, and therefore are considered a threat to Federation security. Arrest Warrants are outstanding for the leaders of the main Yridian spy networks. Physically they are stooped over, grey skinned humanoids with very loose, flacid, skin.

Humanoid race reputed to be formidable warriors and regarded for over 9000 years to be the greatest strategic minds in the galaxy. This reputation is so strong that it has not been tested in recent memory. While many Zakdorn find employment as strategists or planners, the resounding majority serve in bureaucratic or minor political positons. Physically, the Zakdorn do not meet their reputation, they have pale blue/grey skin with many folds, and the majority of Zakdorns are obese and weak. This has not affected their reputation, however, and Zakdorn strategists are of great value.

Humanoid colonists from outermost world in the M43 Alpha system. Since their colony was founded several hundred years ago, their parent world of Ekos has come to consider the Zeon's as another race entirely. This was almost the end of the Zeon race in 2268 when a freak accident caused Ekos to mimic the 1930's Terran culture of Nazi Germany and pursuing a campaign of genocide against the Zeons. Only Federation intervention stopped this potential mass murder. The Zeons are almost indistinguishable from Terrans.


Shapeshifting aliens from an unknown world in deep space. Virtually nothing is known about their home. Chameloids can assume any humanoid form, but are generally restricted to a basically humanoid shape. Most encounters with Chameloids have occurred in or near Klingon space, hinting to a homeworld in the Empire.

A collective entity of poly-metallic shapeshifters from a hidden world in the Gamma Quadrant. Rulers of the vast "Dominion" in the Gamma Quadrant, With remarkable shapeshifting abilites and a wish to instill order throughout the galaxy, they are the leading threat to the Federation today. They usually act by their Gem'Hadar warriors but limited cases of Changelings acting as infiltrators have infiltrated Federation offices.

Genetically created reptilian humanoids from the Gamma Quadrant. They are infamous for the cruelty, brutality, and machine-like efficency. Their reputation is best summed in a Gamma quadrant quote "…and then they call in the Jem'Hadar, then you die." With endurance, strength, and a limited natural cloaking ability, they are an extreme threat in hand-to-hand combat. Created to be physically superior to almost all humanoids, they have but a single flaw. They were genetically addicted to "Ketricel White" a narcotic-protein drug to ensure their loyalty. They are almost always accompanied by Vorta who act as overseers.

A humanoid race from the Gamma Quadrant known as the enforcers of the Changelings and masters of the Jem'Hadar. With a generally humanoid appearance except for very tight skin and a light grey complexion, they are easily identified. The Vorta have limited telepathic abilites, but they generally do not use them. They have negligable social, artistic, or scientific activity and seem to exist almost exclusively for the purpose of administrating the Dominion and commanding the Jem'Hadar.

Crystalline race renowned for it's punctuality and highly territorial nature. They come from a world somewhere near the Federation/Klingon border. The Federation has had a longstanding conflict with the Tholians over several dozen star systems near the Klingon border. As of 2357 a cease-fire has taken effect and normal diplomatic relations have been established. The Tholians normally live in a hot Class C world and ships but can live for days or weeks without discomfort in a Class M enviroment. The Tholians have advanced gravitational technology and their primary spacegoing weapon is the Tholian Web, a tractor beam web that can crush any ship caught in it's path.



Powerful non corporeal entities from an extradimensional plane called the "Q continuum". Little is known about the Q, as they have strived to keep themselves mysterious. The Q have extreme powers, believed to be the pentutimate in psychic abilites. Their powers include large scale maniupulation of space/time, creation and destruction of matter and energy, interdimensional travel, and other 'godlike' abilites. Telepathically they register as an extremely powerful intelligence that cannot be fully scanned by any known telepathic race. Current theory holds that the entity known as Trelane, found over 100 years ago, is a member of the Q. First contact with the Q was in 2364 near Deneb IV. It is known that they have covertly visited Earth and other Federation world in the past in the forms of natives to observe, and alter the outcome of history.

Soong Type Android:
Very rare type of android built by the late Dr. Noonian Soong. Only one active android of this type is still alive, Lt. Cmdr. Data of Starfleet. Dr. Soong also built an earlier model, known as Lore, who was dangerous and had to be dismantled. Data has tried to create an android previously in his 'daughter' Lal. She had a full positronic collapse only a week after activation. Dr. Soong's notes indicated that up to 80% of all positronic neural networks will collapse within 2 weeks of activation. These androids can be quite versatile in appearance but the originals, Data and Lore, are humanoid males seeming to be approximately 35 years of age with black hair, yellow eyes and a very pale skin with slightly gold tones. DATA, LORE and BEFORE are the only ones in STAR TREK CANNON and We leave them be!

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